01 · TANK RAID
The countryside raid PR landed with numbered objectives, an off-screen bearing puck that resolves to a bullseye once in view, probabilistic gunnery in place of a FIRE lock, an interruptible per-observer scout reporting model, and lightweight title, briefing, pause, and debrief flows. Governance shifted to Linear as authoritative for live status while the design plan and roadmap were retained as acceptance and historical guardrails. From that base the campaign was rebuilt into a twenty-four-operation connected structure and then reworked into ten tactical missions with checkpoint persistence, extraction choices with tactical rigs, and convoy and woodland tactics fixes. In parallel, the production art forge advanced through revised terrain, truck, Panzer IV, light threat, and landmark candidates, and the first production assets were integrated into the M7 playtest.
143 commits · 2 PRs merged · 55 Codex sessions · 944.5M tokens read