The dominant thread was Tank Raid moving through successive playtests — UI and campaign flow first, then distinct authored missions, battlefield AI tuning, and finally two new full operations with authored layouts and hazards. In parallel, a silent failure in the nightly stats pipeline that had stopped the journal and frozen the numbers page for ten days was found, fixed, and hardened against recurrence. Tooth Fairy Radar received focused time without producing committed work.
01 · TANK RAID
The week ran Tank Raid through a sustained playtesting cycle. Pinch zoom and a collapsible mission panel addressed small-phone crowding, and a progression-focused playtest refined the campaign flow. Distinct authored missions then gave each operation a specific tactical shape, followed by tuning of battlefield AI behavior and late-mission pressure. A repeatable debug launcher made recovery testing reliable and playtest correctness verifiable. Wreck pathing and hostile behavior were corrected against findings. Two new operations — a depot breach and an expanded Northfield map with support sites and environmental hazards — extended the campaign's geographic and tactical range, and a production asset style gate enforced visual consistency across the new content.
Time went into Tooth Fairy Radar this week without producing committed work.
0 commits · 9 Codex sessions · 118.4M tokens read
03 · THIS SITE
The nightly stats pipeline had been silently stalling for ten days — the collector threw on unregistered Codex projects and unrecognized per-run worktree paths before it could write the token archives, and nothing surfaced the failure while the journal fell behind and the numbers page froze. PR #24 fixed the root cause by registering the missing projects, teaching the collector to match Codex's worktree path pattern, and wiring an alarm so future stalls stop being silent. PR #25 corrected a follow-on sort defect where the unannounced aggregate row landed outside the descending order the token column promises readers.