01 · THE RIFT
Pass A rebuilt the battlefield around the real Hougoumont layout, adding elevation data and a navigation mesh, making ladder movement forgiving rather than punishing, introducing distinct east and west gates with lancer cavalry on the western approach, and shipping a full audio layer with weapons, ambience, and title, loading, and pause screens. Pass B redesigned the enemy roster end to end: French morale and rallying, voltigeur skirmisher screens, grenadier parties armed with both muskets and axes, autonomous cavalry that keeps riding after contact, British field companies with independent behavior, and a living garrison model that tracks men inside the walls. A phased encounter structure brought the battle to a seven-minute arc, and a balance pass closed out the second pass.
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