Side page · Generated, then verified

What I built
this week

October 12–18 · through Friday

The week belonged almost entirely to The Rift, where two parallel tracks converged: the art pipeline finished with polished unit figures, a complete reference scenery set, and a mounted lancer, while the gameplay track cleared multiple milestones and ran two playtests to tighten balance between each batch. This site's activity was the nightly archive refresh. Gridiron Guesser had a roster correction opened but not merged.

01 · THE RIFT

Two tracks converged. The art pipeline closed with polished unit figures at 1.3× scale under a shared lighting rig, readable faces on fallen Guard and fusilier, a distinct sapeur rig that receives the party axe at the gate and plays its chop clip there, a mounted lancer with animation clips from idle through a thrown-rider death, and a 28-asset reference scenery set. The camera projection locked at 65° following an iPhone-scale comparison across four candidate angles. Milestones then landed XP, pause-to-pick card selection, period-accurate weapons, grenades, French officers, standoff sharpshooters, and a complete scoring loop with run log and opening screen. Two playtests tightened light-infantry behavior, open-ground lethality, and enemy aggression between each batch of changes.

9 commits · 2 PRs merged · 7 Claude sessions · 324.1M tokens read

02 · THIS SITE

The week's commits were the nightly stats refreshes, updating the measured archive and generating the weekly journal entry as new work from The Rift came in.

4 commits · 8 Claude sessions · 225K tokens read

03 · GRIDIRON GUESSER

A roster audit extending Jalen Mills' Detroit stint through 2026 was opened but not merged this week.

0 commits · 0 tokens read

THE METER

commits
13
merged PRs
2
tokens read
324.3M
tokens written
862K
model calls
1,062
working sessions
15

98.5% of model input this week was cached context being read again.

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