01 · THE RIFT
Two tracks converged. The art pipeline closed with polished unit figures at 1.3× scale under a shared lighting rig, readable faces on fallen Guard and fusilier, a distinct sapeur rig that receives the party axe at the gate and plays its chop clip there, a mounted lancer with animation clips from idle through a thrown-rider death, and a 28-asset reference scenery set. The camera projection locked at 65° following an iPhone-scale comparison across four candidate angles. Milestones then landed XP, pause-to-pick card selection, period-accurate weapons, grenades, French officers, standoff sharpshooters, and a complete scoring loop with run log and opening screen. Two playtests tightened light-infantry behavior, open-ground lethality, and enemy aggression between each batch of changes.
9 commits · 2 PRs merged · 7 Claude sessions · 324.1M tokens read